
- BGG rank
- BGG #1,805
- BGG rating
- 6.9
XenoShyft: Onslaught
- 1–4 players
- 30–60 min
- Complexity 2.6/5
- 2015

Rules assistance for XenoShyft: Grafting Lab Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
XenoShyft: Grafting Lab Expansion is an expansion for XenoShyft: Dreadmire released in 2015 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Michael Shinall and its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting.
The Grafting Lab represents state-of-the-art bio enhancement facilities that go far beyond simple gene manipulation and accelerated evolutionary extrapolation. Using the science of grafting, we are able to enhance the human frame and structure and even graft organic and non-organic weapons directly onto the subject. These advancements have allowed for unparalleled feats once only dreamed of! While the ethical ramifications of this new science are still questionable, the boost they have brought to our battlefield capabilities are unmatched. This expansion box contains: 1 Grafting Lab division Card 1 Grafting Rules Card 6 Grafting Item Tracker Cards 30 Grafting Item Cards
XenoShyft: Grafting Lab Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for XenoShyft: Grafting Lab Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists XenoShyft: Grafting Lab Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
XenoShyft: Grafting Lab Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
XenoShyft: Grafting Lab Expansion belongs to these categories: Card Game, Horror, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of XenoShyft: Grafting Lab Expansion are: Michael Shinall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists XenoShyft: Grafting Lab Expansion as an expansion for XenoShyft: Dreadmire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need XenoShyft: Dreadmire to use it. Check that your edition of XenoShyft: Dreadmire is compatible, as some expansions were revised between editions.