XenoShyft: Psychogenics Lab Expansion
BGG rating
7.3

Expansion for XenoShyft: Dreadmire

XenoShyft: Psychogenics Lab Expansion

2015Powered by BGG

Rules assistance for XenoShyft: Psychogenics Lab Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • 13+
  • Complexity 2.5/5

Rules assistant for XenoShyft: Psychogenics Lab Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

XenoShyft: Psychogenics Lab Expansion is an expansion for XenoShyft: Dreadmire released in 2015 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Michael Shinall and its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting.

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About the game

The Psychogenics Lab is the key to unlocking the limitless potential of the human mind. Going far beyond cybernetics and AI-enhancements, Xenosathem allows boosts to human mental abilities across the spectrum. From mental acuity to creativity up to telepathy and even telekinesis, the human mind need no longer be shackled by the creeping, plodding pace of evolution! This expansion box contains: 1 Psychogenics Lab Division Card 1 Psychogenics Rules Card 6 Psychogenics Item Tracker Cards 30 Psychogenics Item Cards

Editions

  • XenoShyft: Psychogenics Lab ExpansionenCool Mini Or Not2015
  • XenoShyft: Psychogenics Lab ExpansionenCool Mini Or Not2015
  • XenoShyft: Laboratorio de PsicogenesiaesEdge Entertainment

Questions and answers

XenoShyft: Psychogenics Lab Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.