XIG 4E: Air Pathway
BGG rating
4.9

Expansion for XIG: The Four Elements

XIG 4E: Air Pathway

2005

Rules assistance for XIG 4E: Air Pathway

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 8+

Rules assistant for XIG 4E: Air Pathway

What would you like to know?

Answers come from the official rulebook, with the page to check.

XIG 4E: Air Pathway is an expansion for XIG: The Four Elements released in 2005 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Greg Scott, Tor Nawrot, and Tim Huesken and its main mechanics are Tile Placement.

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About the game

XIG is a tile-laying game where players try to be the first to complete their own pathway - based on one of four elements: Earth, Water, Fire, and Air - as quickly as possible by laying down puzzle-piece style tiles. There are also cards that can help you advance or hinder your opponent. The pathways are sold in complete sets, and booster packs of cards are currently planned. The base game includes the Water and Earth pathways. This is one of the first two expansions for the game (the other being the Fire pathway). It includes the entire Air pathway, a set of XAG cards, a small "collector's" box, and 2 special bonus "new edition" XAG cards plus 1 special "limited edition" foil puzzle piece. Other future expansions are hinted at in the rules. Expands: XIG: The Four Elements

Questions and answers

XIG 4E: Air Pathway supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.