
- BGG rank
- BGG #12,617
- BGG rating
- 7.1
Overlord
- 2 players
- 180 min
- Complexity 2.4/5
- 1973

1977
Rules assistance for Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 is a board game released in 1977 for 2 players, 240–360 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Yalu is a game about the Chinese counteroffensive in Korea. Each hex equals 10 miles. Units are from battalion to division level and each game turn represents one week. Re-implemented by: Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition)
Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 is 240–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 belongs to these categories: Wargame, Modern Warfare, and Korean War. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.