
- BGG rank
- BGG #1,043
- BGG rating
- 7.6
Squad Leader
- 2 players
- 60 min
- Complexity 4.0/5
- 1977

1973
Rules assistance for Hue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hue is a board game released in 1973 for 2 players, 120–180 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Conflict Magazine #6. From the game's introduction: Hue was the site of the January, 1968 battle between the North Vietnamese Army (NVA) and its guerrilla allies, the Viet Cong (VC), against the 1st Division of the Army of the Republic of South Viet Nam (ARVN) and, the best combat troops in the area, elements of the United States Marine Corps (USMC). Vietnamese General Giap directed his communist troops in a concerted attack during Tet (the lunar New Year), successfully overrunning [sic] Hue and starting a bloody battle to retake the city. "The battle for Hue was unique, in that it was a medieval city being attacked with modern weapons. The moats and walls presented new sets of tactical problems. The battle was a combination of World War II street fighting and medieval siege warfare, with almost all participants carrying [sic] a fully automatic weapon. If the rules seem peculiar at times, remember that it was a very peculiar battle."
Hue supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hue is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hue for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hue has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hue belongs to these categories: Wargame, Modern Warfare, and Vietnam War. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hue are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.