
- BGG rank
- BGG #28,138
- BGG rating
- 5.4
Quattuor Reges
- 2 players
- 20–45 min
- Complexity 2.0/5
- 2024

1997
Rules assistance for Yin Yang
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Yin Yang is a board game released in 1997 for 2 players, 20 minutes per game, and ages 12 and up. It was designed by Gauthier Fourcade and its main mechanics are Area Movement and Pattern Building.
From the rules: Yin Yang is a game of pawns where the rules of combat and development are set by the players themselves. Dominoes are used to secretly define the laws of evolution and are then played like cards. Contents 1 board of 16 boxes 16 two-tone pawns 8 dominoes 65 cards (including 30 white, 30 black and 5 reds). To win, it is necessary to reach the corner of the opponent’s corner (with the yin and yang symbol) with a pawn, or to prevent the opponent from playing at all.
Yin Yang supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Yin Yang is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Yin Yang for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Yin Yang belongs to these categories: Deduction and Abstract Strategy. Its main mechanics are Area Movement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Yin Yang are: Gauthier Fourcade. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Yin Yang as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.