You're Fired: Corporate Zombies
BGG rating
6.0

Expansion for You're Fired!

You're Fired: Corporate Zombies

2016

Rules assistance for You're Fired: Corporate Zombies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10–20 min
  • 12+

Rules assistant for You're Fired: Corporate Zombies

What would you like to know?

Answers come from the official rulebook, with the page to check.

You're Fired: Corporate Zombies is an expansion for You're Fired! released in 2016 for 2–4 players, 10–20 minutes per game, and ages 12 and up. It was designed by Doug Levandowski and its main mechanics are Hand Management and Take That.

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About the game

The search for brains has backfired! Employees are dropping like flies and taking their co-workers with them. Beware. A Corporate Zombie has no ability, and can be played to the break room with no effect. If a Corporate Zombie is fired, it takes two more employees to the Unemployment Line with it.

Publishers

  • Button Shy

Questions and answers

You're Fired: Corporate Zombies supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.