
- BGG rating
- 4.5
You've Got Dirty Problems
- 3–10 players
- 2017

2017
Rules assistance for You've got problems
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
You've got problems is a board game released in 2017 for 3–15 players and ages 14 and up. It was designed by Jack Dire and its main mechanics are Take That.
Description from the publisher: In Superfight, players fight each other. In Red Flags, players date each other. In Blank Marry Kill, players do all kinds of things to all kinds of people... and things. In this game, it's all about you. And you are about to have all kinds of problems. This is a game for 3-15 (or more) players, so is great for parties and game nights with big crowds! How to play: One player is a judge. Every other player has perk cards and problem cards. Each player presents the judge with two perks. Players then play problems on each other. The judge picks the perks they prefer, knowing the problem comes with them. The player whose perks were chosen scores a point. New cards are drawn, a new judge is chosen, and play continues. That's it. It's easy to learn, easy to play, and it starts some amazing discussions about your friends and family.
You've got problems supports 3–15 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists You've got problems for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
You've got problems has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
You've got problems belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of You've got problems are: Jack Dire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists You've got problems as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.