
- BGG rating
- 6.3
Rogue Dungeon: A Rogue's Tale
- 1 player
- 60–120 min
- 2026

2024
Rules assistance for Rogue Dungeon: 2nd Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Rogue Dungeon: 2nd Edition is a board game released in 2024 for 1–3 players, 30–60 minutes per game, and ages 12 and up. It was designed by Chad Randall Maniccia and Albert Danysh and its main mechanics are Hand Management, Trading, and Dice Rolling.
Rogue Dungeon (2nd Edition) is a cooperative dungeon crawler, originally designed for solo play. It plays like an old-school roguelike, using hand management, card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level, encountering traps and fighting monsters. Find treasures and various items such as weapons, armor, magical potions, scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities, skills, items, experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps. What's new in the 2nd edition? Extra components and rules for multiplayer supporting up to 3 players. 5 new heroes for a total of 10 to choose from, plus a custom meeple for each hero. Gameboards instead of card stock game mats. Revised, cohesive art style for boards and card backs. Includes the Tomb expansion, with a full set of rooms, additional maps, bosses, monsters and cursed loot. Each board's reverse side may be used as one large dungeon map as an alternate mode of play. —description from the publisher
Rogue Dungeon: 2nd Edition supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rogue Dungeon: 2nd Edition is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rogue Dungeon: 2nd Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rogue Dungeon: 2nd Edition has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rogue Dungeon: 2nd Edition belongs to these categories: Fantasy, Fighting, and Video Game Theme. Its main mechanics are Hand Management, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rogue Dungeon: 2nd Edition are: Chad Randall Maniccia and Albert Danysh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rogue Dungeon: 2nd Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.