
- BGG rank
- BGG #7
- BGG rating
- 8.6
Twilight Imperium: Fourth Edition
- 3–6 players
- 240–480 min
- Complexity 4.4/5
- 2017

2016
Rules assistance for Zaberias
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zaberias is a board game released in 2016 for 2–4 players, 20–180 minutes per game, and ages 6 and up. It was designed by Brachya Glueck and Benny Goldstein and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
In the magical realm of Zaberias four tribes are fighting to conquer the whole realm: The Guardians, Orcs, Humans, and Undead. It is a strategy-level war game. A player must conquer new fortresses and upgrade existing ones so to increase income, and gain access to stronger and bigger units. Each unit has different innate skills (power, range, & speed), and some special abilities which add many strategic maneuvers, fun, and replay-ability. The game is straight forward and easy to learn; it does not limit the player but rather gives freedom of action. In each turn, a player can receive money, build units, upgrade fortresses, move and attack as much as his resources and units allow him. There is no specific action sequence. a player can do what suits him best.
Zaberias supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zaberias is 20–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zaberias for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zaberias has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zaberias belongs to these categories: Wargame, Territory Building, and Children's Game. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zaberias are: Brachya Glueck and Benny Goldstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zaberias as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.