Zaubercocktail
BGG rank
BGG #24,910
BGG rating
5.6

Zaubercocktail

2001

Rules assistance for Zaubercocktail

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–7 players
  • 30 min
  • 8+
  • Complexity 1.6/5

Rules assistant for Zaubercocktail

What would you like to know?

Answers come from the official rulebook, with the page to check.

Zaubercocktail is a board game released in 2001 for 4–7 players, 30 minutes per game, and ages 8 and up. It was designed by Arnd Beenen and its main mechanics are Set Collection and Trading.

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About the game

Players are wizards collecting sets of ingredients each round. The best collection each round earns points to move the player forward. When the Magic Lightning card is turned up, the game ends and the highest score wins. Shuffles the ingredients and deal 10 to each player. In further rounds, each player will receive 5 additional cards. Once players have sorted their cards, the dealer turns up the top recipe card. This will show how many points the best collections receive this round. Immediately, the chaos of the round begins: Players simultaneously try to trade ingredients to make sets. Players must trade honestly. Examples: "I want 3 Blue Schlumse and offer a Faranblatt!" "I have a Weissbeere, but need a Silbergrass for it." "I'll sell my soul for a gold rose. What do you want?" (Most of the cards are different colors so actually English speakers need not employ the foreign words.)

Designers

Publishers

  • KOSMOS

Questions and answers

Zaubercocktail supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.