
- BGG rank
- BGG #9,540
- BGG rating
- 6.5
Turbo Drift
- 2–4 players
- 30 min
- Complexity 1.3/5
- 2017

2024
Rules assistance for Zebra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zebra is a board game released in 2024 for 1–4 players, 20 minutes per game, and ages 8 and up. It was designed by Rob Cramer and its main mechanics are Paper-and-Pencil, Pattern Building, and Solo / Solitaire Game.
Each zebra has a unique arrangement of stripes. Create your own distinctive pattern to stand out from the crowd. Zebra is an 18-card flip-and-write game that comes with a separate pad of small sheets. Flip cards to reveal polyomino shapes and add them to your sheet in one of the four different patterns. Maximize your points from each while keeping an eye on your total coverage, and make sure to keep each pattern separate in your quest to win! Provide each player with a sheet and a pen. Each turn, reveal a single card's polyomino shape. All players draw that shape using the open spaces on their own sheet, choosing which of the four patterns they use to fill the shape. It can be rotated and flipped, but cannot share an edge with a shape that has the same pattern. Players may instead pass, filling an unfilled enclosed space formed by other shapes with circles instead. If a player does not draw a shape or pass, they receive an X on any one open space, with 3 Xs ending their game. Once all players have filled their sheets (or received 3 Xs) each player scores their sheet using the four patterns' unique scoring descriptions (as well as the points lost from circles). The player with the highest total score wins the game.
Zebra supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zebra is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zebra for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zebra has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zebra belongs to these categories: Card Game, Animals, and Print & Play. Its main mechanics are Paper-and-Pencil, Pattern Building, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zebra are: Rob Cramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zebra as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.