
- BGG rank
- BGG #26,044
- BGG rating
- 6.1
Zadventure
- 2–4 players
- 40–60 min
- 2020

2016
Rules assistance for Zombergeek
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zombergeek is a board game released in 2016 for 2–5 players, 20–45 minutes per game, and ages 8 and up. It was designed by Evgeny Kolodin and its main mechanics are Roll / Spin and Move, Variable Set-up, and Grid Movement.
You and your friends have missed the right turn and find yourself in a dark wood. You are run out of fuel and it’s getting dark outside. Suddenly there is a nice cosy mansion in front of you. You and your friends being naive as kids have no choice but to come in and find lots of zombies, aggressive dogs, venomous spiders and chaos! Move! Save your life, board up the windows and kill the hellish zombies! Gameplay: players move across the house (one cell a turn), search for useful items, block windows and doors, fight zombies. The game field is a map containing hidden dangers (zombies and other monsters) and items (weapons, aid kits, boards for blocking windows and doors). Your goal is to find the car keys and gas, and then escape. Most preferably, escape without losing anyone. Each character has unique properties that help them and the entire team. For example, the police girl has a gun and she doesn’t need to look for one in the house. A fight against zombies is simulated with a rotating arrow with a range of possible results, from a victory to fleeing the battlefield or suffering a wound. Weapons can modify the result. If a monster eats your character, you become a zombie chief. With your help, zombies can chase living characters, block their access to rooms or specific items.
Zombergeek supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombergeek is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombergeek for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombergeek has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombergeek belongs to these categories: Fighting, Children's Game, and Zombies. Its main mechanics are Roll / Spin and Move, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombergeek are: Evgeny Kolodin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombergeek as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.