
- BGG rank
- BGG #777
- BGG rating
- 7.1
Zombicide
1–6 players60 min2012

Rules assistance for Zombicide: Black Plague – Deadeye Walkers
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Zombicide: Black Plague – Deadeye Walkers is an expansion for Zombicide: Black Plague released in 2015 for 1–6 players, 60 minutes per game, and ages 13 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
The latest trick up the Necromancers' sleeves is a manipulation of the zombie infection that allowed skilled archers to retain their deadly accuracy in zombie form. The experiment rotted their flesh away, but as long they can still hold a bow and arrow, they will serve their sinister purpose to the bitter end. Deadeye Walkers function like standard Walkers for most game purposes. Same place in the targeting priority order, 1 action per activation, 1 Damage to kill, 1 XP per kill. Of course, the huge difference comes when they attack with their fearsome bows! Deadeye Walkers Attack whenever they activate while having a Line Of Sight on a Survivor (or more) at Range 0-3. Then, they perform a standard Zombie Attack on the designated Zone. If several Zones are eligible, they choose their target according to these priorities: 1- The Zone with the most Survivors. 2- The noisiest Zone. 3- If all eligible Zones have the same amount of Survivors and Noise, the players choose. Walking the streets will never be safe while Deadeye Walkers roam about. Get inside, or get away, or an arrow to your knee might put an end to your adventuring days. The Deadeye Walkers box comes with 21 Deadeye Walker miniatures and 6 spawn cards to add these skeletal zombie archers to your game! The Deadeye Walkers come in three different sculpts.
Zombicide: Black Plague – Deadeye Walkers supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombicide: Black Plague – Deadeye Walkers is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombicide: Black Plague – Deadeye Walkers for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombicide: Black Plague – Deadeye Walkers has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombicide: Black Plague – Deadeye Walkers belongs to these categories: Fantasy, Horror, and Zombies. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Zombicide: Black Plague – Deadeye Walkers as an expansion for Zombicide: Black Plague. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Zombicide: Black Plague to use it. Check that your edition of Zombicide: Black Plague is compatible, as some expansions were revised between editions.