Zombicide: Climbers & Terrorcotta Walkers
BGG rating
8.2

Expansion for Zombicide: Black Plague

Zombicide: Climbers & Terrorcotta Walkers

2025Powered by BGG

Rules assistance for Zombicide: Climbers & Terrorcotta Walkers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 60–180 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Zombicide: Climbers & Terrorcotta Walkers

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Answers come from the official rulebook, with the page to check.

Zombicide: Climbers & Terrorcotta Walkers is an expansion for Zombicide: Black Plague released in 2025 for 1–6 players, 60–180 minutes per game, and ages 14 and up. It was designed by Jean-Baptiste Lullien and Raphaël Guiton and its main mechanics are Cooperative Game.

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About the game

The Climbers & Terrorcotta Walkers comes with two new types of Zombies which you can add to any of your Zombicide fantasy games! Defeated Terrorcotta Walkers have the special ability to reform themselves from the remnants of smashed clay left behind by the Survivors if there are still other Terrorcotta in their Zone at the end of the round. To get rid of them once and for all, Survivors must not leave a single one standing in the zone. Climbers have evolved long fingers and claws which they use to climb over obstacles. Ramparts, barriers, and ledges will not keep these Climbers at bay. Survivors must be prepared to defeat these fellows when their defense is inevitably breached! It contains: 15 Terrorcotta Walkers 15 Climbers 18 Zombie Cards 1 Rules Leaflet —description from the publisher

Questions and answers

Zombicide: Climbers & Terrorcotta Walkers supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.