
- BGG rank
- BGG #25
- BGG rating
- 8.2
Nemesis
- 1–5 players
- 90–180 min
- Complexity 3.5/5
- 2018

Rules assistance for Zombicide: Set #3 – Survivors & Zombivors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Zombicide: Set #3 – Survivors & Zombivors is an expansion for Zombicide released in 2014 for 1–6 players, 60 minutes per game, and ages 13 and up. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Pack of promo survivors given to backers of the Zombicide Season 2 Kickstarter campaign. Contains a total of 12 miniatures, survivor and zombivor versions of each of the following characters: Achille the Serial Killer, Chuck Momma's Boy, Mack the Car Salesman, Smith Dog of War, Mike the Miniature Sculptor, and Gary the Misfit. - Achille is insane, a demented serial killer, and the zombies didn't change this. He would be a danger to any survivor if he hadn't decided to focus his murderous instinct on zombies. He finds being surrounded by potential victims that are actively hunting him terribly exciting. The human mind has nothing left to teach him. The zombie mind, however, even though it seems simpler, has an interesting potential. Well, you have been warned. - Against all odds, Chuck has managed to survive the rise of the zombies. Living in his parent's basement, this 30 something man child's lack of real world experience hasn't been that much of a disadvantage, since there isn't much of a world anymore. Armed with a deep knowledge of zombie survival lore gleaned off videogames and the internet, Chuck is an unlikely, chubby ally - and possible food source if things get desperate. - "Gary, master of none", so people used to say. Gary didn't have a solid education and his demeanor seemed too "cool" to find reliable work and live in the mold of everyday people. He was almost a pariah when the apocalypse struck and shattered the "everyday". Don't be fooled by his outfit: for his casual unconsern, Gary has done well on its own so far. Gary has always been a survivor, and the zombies didn't really change his habbits. If you're open-minded enough to see through Gary's disguise, he could trust you and share his precious tools of the trade. - Mack's story is like most - an ordinary, happy man untill the zombies rose, forced to dig deep or die. His peacefull previous life hid his true potential - unfortunatly it took burying his wife and two daughters to bring it out. Taking a car from his lot, he began a cross country zombicide, eventually joining the motley crew of survivors. Mack's fighting spirit has made him a precious resource for any team, and his manic grin gets even wider the worse the odds are! - Working with putty and tiny tools, Mike has been cooped up for years in his home studio sculpting miniatures for boardgames and the like. Obsessed with his craft, he didn't notice when his wife left and took his daughter with her, and he didn't notice the zombie apocalypse either! Well, that is, until he had to stab the mailman in the eye with a sculpting pick, and the wandered outside out of curiousity to find out what was going on. Mike now works with the other survivors, although they're a little disturbed by how much joy he seems to take in the fact that actual real zombies are "finally" running around. - Smith mustered out of the special forces straight into private "security", working all over the world for the highest bidder. Specializing in wetwork and asking no questions, Smith was in town for a contract when all hell broke loose. Fortunatly for him, and unfortunatly for the zombies, he had his arsenal stashed nearby. Though used to working alone, even Smith knows he doesn't have enough bullets to take on the zombie hordes by himself. Forced to cooperate with the other survivors, he's finding it hard on his limited social skills. Each character has a unique set of gameplay attributes to give you a unique gaming experience.
Zombicide: Set #3 – Survivors & Zombivors supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombicide: Set #3 – Survivors & Zombivors is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombicide: Set #3 – Survivors & Zombivors for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombicide: Set #3 – Survivors & Zombivors has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombicide: Set #3 – Survivors & Zombivors belongs to these categories: Horror, Zombies, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Zombicide: Set #3 – Survivors & Zombivors as an expansion for Zombicide. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Zombicide to use it. Check that your edition of Zombicide is compatible, as some expansions were revised between editions.