
- BGG rating
- 7.1
Zombies Keep Out: Night of the Noxious Dead
- 1–6 players
- Complexity 3.0/5
- 2014

2014
Rules assistance for Zombies Keep Out
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Zombies Keep Out is a board game released in 2014 for 1–6 players, 45 minutes per game, and ages 8 and up. It was designed by David Carl and its main mechanics are Hand Management, Trading, and Cooperative Game.
It's bodge or get bitten in Zombies Keep Out when a giant mob of zombies attacks the goblins' workshop. Now it's up to you and the other bodgers to repel the undead or become a zombie's late-night snack! Barricaded in your workshop, you and your goblin cohorts must rely on your mechanical expertise to construct the sometimes ramshackle but always maniacal machines you'll need to overcome the endless Leapers, Creepers, Runners, and Brutes trying to break down your doors. Collect parts to build your machines as fast as you can, but don't get bitten — or else you'll be left moaning and groaning as you join the horde and turn on your friends! Zombies Keep Out is a fully cooperative board game for 1–6 players.
Zombies Keep Out supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombies Keep Out is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombies Keep Out for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombies Keep Out has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombies Keep Out belongs to these categories: Card Game, Humor, and Horror. Its main mechanics are Hand Management, Trading, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombies Keep Out are: David Carl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombies Keep Out as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.