
- BGG rank
- BGG #6,181
- BGG rating
- 6.3
Triplock
- 1–2 players
- 15–30 min
- Complexity 2.2/5
- 2017

2017
Rules assistance for Zombies, Run! The Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Zombies, Run! The Board Game is a board game released in 2017 for 2–5 players, 90–240 minutes per game, and ages 14 and up. It was designed by Matt Wieteska, Adrian Hon, and Alex Macmillan and its main mechanics are Hand Management, Cooperative Game, and Pattern Building.
Zombies, Run! The Board Game is a digitally-enhanced boardgame set in the Zombies, Run! universe. It combines the co-op strategy of tabletop games like Pandemic with the dynamic narratives of digital games like The Walking Dead, powered by Six to Start's own brand of app-driven audio storytelling. Players gather around a printed map of Abel Township, the home base of the Zombies, Run! universe. The map shows nearby towns, forests, farms, along with vital information about the location of zombies, supplies, and other settlements. Working together, the players embark on missions across the map, searching for supplies, rescuing survivors, and investigating the cause of the outbreak. But danger is never far away, with our unique real-time "running" card mechanic forcing players to use all their skill, nerve and co-ordination to survive. Will they reach their destination safely, or will they fall prey to the pursuing undead? During a mission, the players act as “Runners” sent out by Abel. Our companion iPhone/Android app uses audio and on-screen prompts to immerse the players in the game and story - informing them of threats, opportunities and events. Players can choose to investigate these, finding life-saving supplies, new storylines, or perhaps a hidden horde of zombies! Uniquely, players must react to situations in real-time, making tough decisions as the pursuing horde draws closer. The missions they choose and the decisions they make will constantly transform the game world and map. Settlements become overrun with the living dead and must be crossed out on the map, or marked with warnings. Hidden trails are found, opening new paths to explore and new secrets to uncover. Reports are heard on the radio of hordes moving in from the East - but how close, and how fast? The players track their story on the map itself, with annotations, stickers and counters turning the game board into an ever-evolving picture of the world.
Zombies, Run! The Board Game supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombies, Run! The Board Game is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombies, Run! The Board Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombies, Run! The Board Game has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombies, Run! The Board Game belongs to these categories: Zombies, Exploration, and Real-time. Its main mechanics are Hand Management, Cooperative Game, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombies, Run! The Board Game are: Matt Wieteska, Adrian Hon, and Alex Macmillan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombies, Run! The Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.