
- BGG rank
- BGG #15,783
- BGG rating
- 5.8
Humans!!!
- 2–6 players
- 60 min
- Complexity 1.9/5
- 2008

Rules assistance for ZombieTown 2: Road Rage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ZombieTown 2: Road Rage is an expansion for ZombieTown released in 2007 for 3–6 players. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Variable Player Powers and Hand Management.
Zombietown 2 adds cars and hidden agendas to the mix of the ZombieTown universe. Cars and keys are distributed one per household at random. Players must find a matching key to use the car. Once the cars are in play they can be used to move quicker, run down zombies, or serve as makeshift barricades. Hidden agendas are cards similar in size to the existing cards for the game. Each agenda has two possible conditions worth additional victory points. Players must choose one of them and reveal it when the conditions are met. If the conditions are later lost, the player retains his VP. The agendas on a card are related, so one might offer 5 points for having homes on two sides of the board and 10 for having homes on three sides. Publisher's Page: http://www.twilightcreationsinc.com/zombietown/zombietown2.php Expands ZombieTown
ZombieTown 2: Road Rage supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
ZombieTown 2: Road Rage has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ZombieTown 2: Road Rage belongs to these categories: Fighting, Horror, and Zombies. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ZombieTown 2: Road Rage are: Todd Breitenstein and Kerry Breitenstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ZombieTown 2: Road Rage as an expansion for ZombieTown. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ZombieTown to use it. Check that your edition of ZombieTown is compatible, as some expansions were revised between editions.