
- BGG rank
- BGG #17,931
- BGG rating
- 6.4
Der Schatz der 13 Inseln
- 2–4 players
- 20 min
- Complexity 1.8/5
- 2015

2011
Rules assistance for Zwerg Riese
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Zwerg Riese is a board game released in 2011 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Marco Teubner and its main mechanics are Hand Management and Point to Point Movement.
Dwarves want gold. You know that, I know that, everyone knows that. But since their legs are short, walking from location to location to collect gold takes a long time – which is why they don't walk on their own, but instead use a giant for transportation. The only problem is that all the dwarves must share the same giant, which means you can't always get where you want. In Zwerg Riese, the dwarven players want to make use of their giantmobile in order to reach towns and claim the gold sitting there. (Why don't townspeople want the gold themselves? I'm hesitant to ask.) In order to move the giant, though, you must pay him a landscape card to match the land through which you're moving. You'll need to manage your hand of land cards carefully in order to keep moving and not let another dwarf take the gold you were eyeing. Zwerg Riese includes variant rules for more experienced dwarves, one that puts a storm cloud in play on the board. Awards: Zwerg Riese / Rik le géant has won the As d’Or - Jeu de l’Année Enfant 2012
Zwerg Riese supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zwerg Riese is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zwerg Riese for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zwerg Riese has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zwerg Riese belongs to these categories: Card Game, Fantasy, and Children's Game. Its main mechanics are Hand Management and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zwerg Riese are: Marco Teubner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zwerg Riese as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.