Board game mechanics
All 196 mechanics in the catalog, from worker placement to deck building. Open one to see its games ordered by BoardGameGeek rank.
Collections
- Die Icon Resolution262
- Real-Time255
- Tech Trees / Tech Tracks235
- Closed Drafting229
- Enclosure225
- Worker Placement, Different Worker Types221
- Commodity Speculation218
- Zone of Control215
- Narrative Choice / Paragraph212
- Chit-Pull System209
- Connections206
- Victory Points as a Resource203
- Action / Event201
- Once-Per-Game Abilities198
- Grid Coverage197
- Map Addition196
- Layering194
- Turn Order: Progressive190
- Turn Order: Stat-Based181
- Rondel178
- Tags177
- Hidden Roles175
- Semi-Cooperative Game173
- Line Drawing166
- Worker Placement with Dice Workers161
- Action Drafting160
- Action Retrieval155
- Negotiation153
- Multiple Maps150
- Move Through Deck149
- Ratio / Combat Results Table147
- Turn Order: Claim Action147
- Re-rolling and Locking145
- Chaining140
- Traitor Game135
- Ownership134
- Sudden Death Ending134
- Turn Order: Time Track131
- Score-and-Reset Game126
- Rock-Paper-Scissors125
- Three Dimensional Movement124
- Hidden Victory Points121
- Critical Hits and Failures117
- Acting115
- Hidden Movement114
- Interrupts113
- Command Cards106
- Bingo105
- Stat Check Resolution104
- Delayed Purchase101
- Increase Value of Unchosen Resources101
- Legacy Game100
- Roles with Asymmetric Information100
- Resource to Move98
- Investment96
- Programmed Movement95
- Follow94
- Flicking93
- Melding and Splaying93
- I Cut, You Choose81