1861: Railways of the Russian Empire & 1867: Railways of Canada
Puesto en BGG
BGG #4186
Puntuación BGG
7,6

1861: Railways of the Russian Empire & 1867: Railways of Canada

2020

Ayuda con las reglas de 1861: Railways of the Russian Empire & 1867: Railways of Canada

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 3–6 jugadores
  • 180–360 min
  • 12+
  • Complejidad 3,6/5

Para 3 jugadores

Asistente de reglas de 1861: Railways of the Russian Empire & 1867: Railways of Canada

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1861: Railways of the Russian Empire & 1867: Railways of Canada es un juego de mesa publicado en 2020 para 3–6 jugadores, con partidas de 180 a 360 minutos y a partir de 12 años. Fue diseñado por Ian D. Wilson y sus mecánicas principales son Auction / Bidding, Ownership y Tile Placement.

Expansiones

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Sobre el juego

En inglés

It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments, eager to capitalize on the new rail technology to bring together their vast countries, are sponsoring entrepreneurs to help build their railway networks. You are an investor, seeking to take advantage of their generous offer to make your fortune. However, your governments are not as benevolent as you first thought. They have begun to absorb fledgling rail companies, taking them away from those who worked so hard to build them by regulating impossible standards for new technology. You will have to remain diligent to ensure you are not next. In 2005, Ian D. Wilson released 1861: Railways of the Russian Empire inspired by the railway development of Russia. In 2015, he released 1867: Railways of Canada, which is a standalone game that uses 1861's core rules on a different map with a handful of variations to gameplay. Both are classic examples of the versatile 18xx system of train games. They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game. 1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses, new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn, have a steady but ever increasing trajectory and speed, and pack enough of a wallop to keep players returning to them time and time again. —description from the publisher

Preguntas y respuestas

Según el catálogo, 1861: Railways of the Russian Empire & 1867: Railways of Canada admite de 3 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.