1985: Deadly Northern Lights
Puesto en BGG
BGG #12.163
Puntuación BGG
9,1

1985: Deadly Northern Lights

2020

Ayuda con las reglas de 1985: Deadly Northern Lights

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 180–5000 min
  • Complejidad 4,2/5

Para 2 jugadores

Asistente de reglas de 1985: Deadly Northern Lights

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

1985: Deadly Northern Lights es un juego de mesa publicado en 2020 para 2–4 jugadores y con partidas de 180 a 5000 minutos. Fue diseñado por Fabrizio Vianello y sus mecánicas principales son Dice Rolling, Variable Set-up y Grid Movement.

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Sobre el juego

En inglés

"The waters of the Barents Sea are constantly violated by nuclear armed US submarines and carriers. Nordic Countries must realize that their tacit consent plunges them into the strategic balance between United States and the Union of the Soviet Socialist Republics." Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow July 24, 1985 1985: Deadly Northern Lights covers the Warsaw Pact offensive against the Nordic countries during the dramatic events of World War Three. Norway, Sweden, Finland and insular Denmark are in the cross-hair, facing the full might of Northern Fleet, Baltic Fleet and two Soviet Military Districts. Both sides have only a fraction of the ground forces available in the Central European Front and must overcome the problems dictated by scarce lines of communication and by the harsh environment. Every aspect of a modern aero-naval campaign is covered: naval and air combat, electronic warfare, nuclear and chemical weapons, special forces, standoff strikes, supply convoys, coastal defenses, mine warfare, amphibious invasions, and more. Game Highlights Playable stand-alone or in combination with 1985:Under an Iron Sky Order of Battle and TO&E are not “generic”, but set exactly in July, 1985 14km per hex, 48 hours per game turn Division / Brigade / Battalion sized ground combat units Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units Squadron sized Air and Helicopter units Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats Realistic but flowing naval rules. Everyone here remembers the horror of TNW’s 12-turns naval phase Specific operational tactics like Active Defense and Single-Echelon Assaults Variable reinforcements, depending by Players’ decisions and external events Five different scenarios of increasing complexity: The Gates of Fire: The initial Soviet offensive in Northern Norway The Baltic Will Tell: Warsaw Pact's surprise assault against Stockholm Against a Sea of Troubles: Soviet amphibious invasion of Denmark Black Become the Sun's Beams: Warsaw Pact's aeronaval assault on Norway Nordic Balance: The full World War Three Arctic Campaign Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985:Sacred Oil Components: see editions descriptions (description from the publisher)

Preguntas y respuestas

Según el catálogo, 1985: Deadly Northern Lights admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.