Anima Tactics: Ahriman, Lord of Darkness
Puntuación BGG
7,0

Expansión de Anima Tactics

Anima Tactics: Ahriman, Lord of Darkness

2009

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  • 2 jugadores
  • 60 min
  • 12+
  • Complejidad 3,0/5

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Anima Tactics: Ahriman, Lord of Darkness es una expansión de Anima Tactics publicada en 2009 para 2 jugadores, con partidas de 60 minutos y a partir de 12 años. Sus mecánicas principales son Dice Rolling y Action Points.

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Sobre el juego

En inglés

The Ahriman are the dark twins of the maidens of light. The most powerful known dark elementals. With their unique powers, they are virtually unstoppable. The lords of Darkness have once again set their sites on Gaia. Dark Summon Warrior/Mystic Level 40 version At 5 | Dm 5 | Df 9 | Ar 1 | LP: 17 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Dark Atman: 60 | Bind: 1 | Stability: 8 | Shock: +1 Innate Abilities: Immunity (Blind). Soul Disruption: If Ahriman deals 5 or more damage with a hand-to-hand attack, the target suffers Seal Lv.2. Units with Damage Resistance are immune to this skill. Effect 15. Darkness Claws: Ahriman's attacks ignore the Shield and Protection states on enemy units. o - Darkness (Magic, Effect) An enemy Unit within Ahriman's Control Zone suffers Blind Lv.1. Effect 15. Limit: Once per turn. oo - Doom (Magic, Effect) All enemy Units within Ahriman's Control Zone when this skill is used get -1 Attack and Defense until the end of the turn. Effect 16. ooo - Catastrophic Darkness (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits the target, all Units within 3 Inches to the target also suffer the attack. ooo - Dark Ender (Ki, Attack) +1 Attack. Dark Ender can target an enemy Unit up to a distance of 2 Inches away, even if Ahriman is not in base contact with it. Level 50 version At 6 | Dm 5 | Df 9 | Ar 1 | LP: 17 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Dark Atman: 60 | Bind: 2 | Stability: 8 | Shock: +1 Innate Abilities: Intangibility, Immunity (Blind). Soul Disruption: If Ahriman deals 5 or more damage with a hand-to-hand attack, the target suffers Seal Lv.2. Units with Damage Resistance are immune to this skill. Effect 16. Darkness Claws: Ahriman's attacks ignore the Shield and Protection states on enemy units. o - Darkness (Magic, Effect) An enemy Unit within Ahriman's Control Zone suffers Blind Lv.1. Effect 15. Limit: Once per turn. oo - Doom (Magic, Effect) All enemy Units within Ahriman's Control Zone when this skill is used get -1 Attack and Defense until the end of the turn. Effect 16. ooo - Catastrophic Darkness (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits the target, all Units within 3 Inches to the target also suffer the attack. ooo - Dark Ender (Ki, Attack) +1 Attack. Dark Ender can target an enemy Unit up to a distance of 2 Inches away, even if Ahriman is not in base contact with it.

Editoriales

  • Fantasy Flight Games

Preguntas y respuestas

Según el catálogo, Anima Tactics: Ahriman, Lord of Darkness admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.