Combat Commander: Mediterranean
Puntuación BGG
8,5

Expansión de Combat Commander: Europa

Combat Commander: Mediterranean

2007Con tecnología de BGG

Ayuda con las reglas de Combat Commander: Mediterranean

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 120 min
  • 12+
  • Complejidad 3,0/5

Asistente de reglas de Combat Commander: Mediterranean

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Combat Commander: Mediterranean es una expansión de Combat Commander: Europa publicada en 2007 para 2 jugadores, con partidas de 120 minutos y a partir de 12 años. Fue diseñado por Chad Jensen y sus mecánicas principales son Hexagon Grid, Simulation y Variable Phase Order.

Juegos similares

Sobre el juego

En inglés

(from GMT website:) Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second module in the Series: Combat Commander includes units, cards, and scenarios depicting the fighting forces of these nations. FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it. Components: 352x large counters (5/8") 140x small counters (1/2") 216x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided player aid cards 1x 32-page Playbook 1x 24-page Rulebook

Ediciones

  • Combat Commander: MediterraneanenGMT Games2025
  • Combat Commander: MediterraneanenGMT Games2013
  • Combat Commander: MediterraneanenGMT Games2007

Preguntas y respuestas

Según el catálogo, Combat Commander: Mediterranean admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.