
- Puesto en BGG
- BGG #257
- Puntuación BGG
- 7,8
Commands & Colors: Ancients
2006
Ayuda con las reglas de Commands & Colors: Ancients
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.
- 2 jugadores
- 60 min
- 12+
- Complejidad 2,7/5
Sobre el juego
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama. "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time. "Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour. "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards. "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol. "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive, yet flexible battle plan to achieve victory."
Mecánicas
Diseñadores
Editoriales
- Devir
- Wargames Club Publishing
- GMT Games
Preguntas y respuestas
El asistente de reglas de Commands & Colors: Ancients ayudará a entender turnos, efectos de cartas y situaciones dudosas, con fuentes oficiales verificadas e historial de preguntas guardado. Todavía no está listo; las fuentes verificadas para tu edición siguen en preparación.
Según el catálogo, Commands & Colors: Ancients admite 2 jugadores.
La duración indicada para Commands & Colors: Ancients es de 60 minutos. El tiempo real depende del grupo y de su experiencia con el juego.
El catálogo indica Commands & Colors: Ancients a partir de 12 años. Comprueba la edad recomendada en tu edición.
Los autores acreditados de Commands & Colors: Ancients son: Richard Borg.
El catálogo clasifica Commands & Colors: Ancients como juego base.
Asistente de reglas de Commands & Colors: Ancients
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