CrossFire: Rules and Organizations for Company Level WW II Gaming
Puesto en BGG
BGG #8768
Puntuación BGG
7,6

CrossFire: Rules and Organizations for Company Level WW II Gaming

1996

Ayuda con las reglas de CrossFire: Rules and Organizations for Company Level WW II Gaming

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–6 jugadores
  • 120 min
  • 12+
  • Complejidad 2,6/5

Para 2 jugadores

Asistente de reglas de CrossFire: Rules and Organizations for Company Level WW II Gaming

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

CrossFire: Rules and Organizations for Company Level WW II Gaming es un juego de mesa publicado en 1996 para 2–6 jugadores, con partidas de 120 minutos y a partir de 12 años. Fue diseñado por Arty Conliffe y sus mecánicas principales son Dice Rolling, Simulation y Area-Impulse.

Expansiones

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Sobre el juego

En inglés

CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term in Crossfire which loosely matches the concept of a "turn") are not sequential (as in "step 1 movement, step 2 artillery fire, step 3 melee, etc, etc") and distances and moves are not measured (we do some measurement in our house rules). This different approach makes for a breathlessly exciting game system where critical situations are developed realistically and resolved quickly. The mechanics also make for amazingly quick games. Scenarios that have previously taken more than a day to complete are finished within a few hours. Once you try this game, you won't want to go back to others, believe me! Crossfire focuses on infantry action at the company level with squads as the smallest element. Some people play with house rules which add more detail to the armor rules - but the existing rules work fine as Crossfire is primarily and infantry orientated rule set. Crossfire is actually a step up from our 1:1 preferences, with figures mounted on stands of 2-3 figures representing a squad. This was a bit of a nervous jump from 1:1 for me, but the result has been very rewarding. I think one of the reasons I like it so much is that the idea of squads moving about is a bit like Avalon Hill's Squad Leader which we played years and years ago. That was a great game. Also Available: Hit the Dirt! (CrossFire Scenarios) 21 scenarios for Cross Fire in a booklet.

Diseñadores

Editoriales

  • On Military Matters
  • Quantum Printing

Preguntas y respuestas

Según el catálogo, CrossFire: Rules and Organizations for Company Level WW II Gaming admite de 2 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.