Desert Victory: North Africa, 1940-1942
Puesto en BGG
BGG #16.605
Puntuación BGG
6,7

Desert Victory: North Africa, 1940-1942

2022

Ayuda con las reglas de Desert Victory: North Africa, 1940-1942

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 120–180 min
  • 14+
  • Complejidad 2,5/5

Para 2 jugadores

Asistente de reglas de Desert Victory: North Africa, 1940-1942

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Desert Victory: North Africa, 1940-1942 es un juego de mesa publicado en 2022 para 2 jugadores, con partidas de 120 a 180 minutos y a partir de 14 años. Fue diseñado por Trevor Bender y sus mecánicas principales son Dice Rolling, Grid Movement y Hexagon Grid.

Sobre el juego

En inglés

On 9 September 1940, the Italian 10th Army marched across the Egyptian frontier with visions of Roman glory quickening their step. Six months later, General Erwin Rommel would push German troops to restore all that the Italians lost, and then capture those parts of Egypt that were part of the original Axis plan. The British and their Commonwealth allies recovered and twice forced Rommel back to his starting point. The armies of both sides maneuvered and intertwined in ferocious battles at soon to become famous locations, including Tobruk, Gazala, Halfaya Pass, Buq Buq, El Alamein and others. The pace of mechanized warfare would sweep the Western Desert no less than 5 times in what would be defined as the most elastic theater of operations in WWII, where supply drove the tempo, and the open flank beckoned one more offensive! Desert Victory: North Africa, 1940-1942 is a low-complexity, high-detailed wargame set in eastern Libya and western Egypt during the formative years of WWII. Following on the heels of Battle for Kursk: The Tigers are Burning, 1943 found in C3iNr34, it is the second volume of the C3i Combined Arms Series and uses many of the same mechanics. In DV players manage their supplies and maneuver their forces to achieve victory in a game where both sides rapidly switch between offense and defense. Not familiar with the Western Desert campaign? No problem, as the Turn Record Track shows exactly what happened historically, allowing players to learn history and compare their game progress to actual results. Of paramount importance is the capture of coastal towns that allow a side to move their Supply Head forward to enable more efficient movement and combat. Furthermore, displacing an opponent’s Supply Head may frustrate their plans and capture much needed fuel. Supply, reinforcements, and replacements are all set at historical levels, and it’s up to the players to assess the correlation of forces and decide the opportune moment to press forward in search of the elusive automatic win; can you formulate a plan to achieve Desert Victory before your offensive power expires? Game Scale: Units: Brigade, Division or Corps Map: 1 Hex = 25 miles Turns: Quarterly Turns (three months per turn) Playing Time: 2 to 3 hours

Diseñadores

Editoriales

  • RBM Studio

Preguntas y respuestas

Según el catálogo, Desert Victory: North Africa, 1940-1942 admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.