Goose Green
Puesto en BGG
BGG #14.465
Puntuación BGG
7,9

Goose Green

2023

Ayuda con las reglas de Goose Green

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • Complejidad 3,7/5

Asistente de reglas de Goose Green

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Goose Green es un juego de mesa publicado en 2023 para 1–2 jugadores. Fue diseñado por Carl Fung y sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation.

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Sobre el juego

En inglés

"Goose Green" is a Tactical Combat Series (TCS) board-wargame covering the first land battle of the Falklands War on May 28, 1982. The outcome of this engagement was crucial for both the Argentinians and the British: The Argentinians needed to prove themselves against the professional British war machine, while the British needed a land victory to satisfy the government and the public after recently suffering naval losses. Originally intended as a raid, the clash became a full 14-hour battle resulting in a hard-fought British victory. Goose Green covers this entire battle in turns representing 20-30 minutes each, and a map scale of 125 yards per hex. Units range from sections to platoons. Both sides fielded what was roughly a reinforced Battalion, making for a battle that made for a quick playing game with great replay value. With just a minimum of special rules, this game brings the TCS to the 1980s, where in a classic infantry confrontation, not a lot has changed since WWII. The British player must orchestrate a fast-paced attack crossing the entire map, removing all points of Argentinian resistance, and capturing Goose Green with a minimum of losses. He must make good use of few supporting arms available (half a battery of artillery, MILAN ATGMs and light mortar and MG support) to overcome dug-in Argentinian forces that outnumber the British by 2:1. The Argentinian player has solid troops with reasonable artillery and air support but must create a defense in depth against a better lead British force accustomed to a higher operational tempo and greater firepower. Every turn requires important decisions of when to hold the line, when to withdraw, and where to commit the few remaining reserves to delay and possibly stop the British attack. The Argentinians do not have the motivation and training level of the British but are dug-in with the benefit of minefields, trenches, numerous heavy weapons, and AA guns to assist the defense. Scenarios: The Battle of Goose Green (historical deployment, 39 turns) Burntside House and Low Pass (5 turns) Darwin Hill (15 turns) The Airfield and the Schoolhouse (14 turns) Bloody Goose Green (full battle with better Argentine deployment, 40 turns) Components: TCS rulebook (version 4.01) Goose Green game-specific rulebook 2 x TCS Charts & Tables One Full Color Game Map (22"x34") 140 Counters Zip Lock Bag -description from the designer

Diseñadores

Editoriales

  • Multi-Man Publishing

Preguntas y respuestas

Según el catálogo, Goose Green admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.