Guards Tank: Prochorovka, 1943
Puesto en BGG
BGG #22.646
Puntuación BGG
6,6

Guards Tank: Prochorovka, 1943

2010

Ayuda con las reglas de Guards Tank: Prochorovka, 1943

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 240 min
  • 12+
  • Complejidad 3,0/5

Asistente de reglas de Guards Tank: Prochorovka, 1943

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Guards Tank: Prochorovka, 1943 es un juego de mesa publicado en 2010 para 1–2 jugadores, con partidas de 240 minutos y a partir de 12 años. Fue diseñado por Joseph Miranda y sus mecánicas principales son Hexagon Grid y Simulation.

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Sobre el juego

En inglés

World at War magazine Issue 13 From the publisher's website: Guards Tank: The Battle of Prochorovka, July 1943 (GT), designed by Joseph Miranda, is the first of our new East Front Battles Series. That series will present operational simulations of medium-to-large-sized battles fought during World War II on that front. There will be two players in each game, and solitaire play is easily doable. There are two general types of units in the counter-mix: maneuver (non-artillery) and artillery. In addition, certain units are classed as “armored.” Individual units vary in organizational size from platoons to regiments. The action in GT is focused on the Kursk offensive’s southern front, as the SS Panzer Corps breaks through the Soviet main line of resistance, held by elements of 6th Guards Army. The German spearheads are then met by a counterattack from 5th Guards Tank Army. What followed was one of the more controversial battles of World War II. There’s still historical debate about its significance. Some historians claim German tank losses here made it the turning point of the war in the east. Others say German losses were exaggerated; it was the Red Army that suffered massively, and the Germans actually called off the offensive for strategic reasons. Here is your chance to explore those interpretations. Each hex in GT represents one kilometer (0.62 miles) from side to opposite side. Each game turn represents a day. There’s a nine-turn short scenario and a 13-turn long scenario. The rules weigh in at a little under 14,000 words. Two experienced players can complete the short scenario in about four hours. Rules cover such items as: reinforcements, replacements, command-control, zones of control, adjacent and ranged combat, first and second wave combat, suppression, anti-tank fire, airpower, weather, fog of war, supply, untried units, and special tactics. Originally published in World at War magazine #13 (Aug-Sep 2010).

Diseñadores

Editoriales

  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, Guards Tank: Prochorovka, 1943 admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.