
- Puesto en BGG
- BGG #24.895
- Puntuación BGG
- 6,1
Wahoo! The Battle of Washington July 8, 1863
- 2 jugadores
- 180 min
- Complejidad 2,8/5
- 1991

1996
Ayuda con las reglas de Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.
Para 2 jugadores

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Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 es un juego de mesa publicado en 1996 para 2 jugadores, con partidas de 180 minutos y a partir de 12 años. Fue diseñado por Robert G. Markham y Ty Bomba y sus mecánicas principales son Dice Rolling y Hexagon Grid.
En inglés
Subtitle: Six Bridges: The Battle of Pittsburgh, October 1, 1863 It was early September 1863 & Gen. Robert E. Lee was perplexed. He'd smashed the Army of the Potomac at Gettysburg, then chewed up its remnants as it tried to defend Washington, captured that city, though much of it was burned in the process, and came within card throw of bagging both Lincoln & Grant. But instead of gaining the Confederacy the ultimate victory Lee had sought when he began that risky campaign, the fall of Washington served only to radicalize & galvanize the North. Lincoln has sailed to Boston to set up a new US capital. He declined the 'offer of mediation toward peace' extended by the ambassadors of Great Britain & France. London & Paris soon recognized the Confederacy - the government of which now housed in the charred & bullet-pocked city of Washington, DD (that is, the District of Dixie!), and announced they would join the war to secure its independence. But then, before Union & Anglo-French naval vessels even exchanged their first broadsides, the Prussians made their move, declaring for the Union & launching strong attacks into France & Bavaria. That led the Austrians; ever jealous and fearful their Prussian cousins were aiming to supplant their primacy in the Germanic world, to throw in with France. Then the Czar mobilized his millions of newly emancipated serfs, creating the largest single army yet seen on the planet, leading them in an attack on Vienna. With the CSA, Britain, France & Austria on one side, fighting the USA, Prussia & Russia on the other, World War I began in August 1863. "Home Before the Leaves Fall" was the cry heard across the northern hemisphere. Lee convinced Jefferson Davis to reinforce him by shifting troops fromBragg;'s Army to create a 4th Corps for the Army of Northern Virginia. Comprised of Tennessee men & recruits from the new Confederate state of Maryland, Gen. Pat Cleburne was picked to run it. Lee intended to use the new Corps as a screen for his next offensive. With the fall of Vicksburg, & Port Hudson, Lee reasoned Gen.Sherman would move east to relieve the Union's fortunes. If he could intercept Sherman & destroy his army before it linked with Grant's, the war would surely end. Scanning his maps, Lee determined Pittsburgh was the key. If he controlled it, he would sever the only east / west rail line left to the Union. It was also the perfect place to meet the British (actually Anglo-Canadian) Expeditionary Force forming in Canada for a crossing of Lake Erie. Lee sent an outline of his plan to the Commander of the BEF, Sir Patrick Macdougall, who was highly receptive, sending a reply in which he promised to rendezvous with lee at Pittsburgh on or around October 1. Until 14 September, Grant & Lincoln had assumed Lee's next move would be in the Northeast. On that day a minister of the Canadian government, a strong abolition man, defected with a copy of the Confederate general's letter. After much debate, the two US war leaders convinced themselves the document was authentic & set about to counter Lee's plan. The 3rd Corps was left to defend the Susquehanna River line, in case they were wrong, and a telegram was sent to Sherman instructing him to move to Pittsburgh as quickly as possible. By the 17th, when Lee began marching northeast towards Pittsburgh, Grant had already stolen a day's march on him. The question became who would get to the city first to meet Lee & Grant: the BEF, shuttling across Lake Erie then marching down the western borderlands of Pennsylvania, or Sherman, coming up the Ohio valley. Neither Grant nor Lee knew who would be reinforced first or exactly when, but both understood there would be a savage fight for Pittsburgh. It would go into southern history books as the Battle of Six Bridges. As noted, it is an alternative history of American Civil War, prequel of this is Wahoo! -- The Battle of Washington, July 8, 1863.
Según el catálogo, Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.
La duración indicada para Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 es de 180 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 a partir de 12 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 tiene una puntuación de complejidad de 2,1 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego algo ligero. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 pertenece a estas categorías: Wargame y American Civil War. Sus mecánicas principales son Dice Rolling y Hexagon Grid. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 son: Robert G. Markham y Ty Bomba. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Hoorah! Six Bridges: The Battle of Pittsburgh, 1 October 1863 como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.