In the Trenches: 1916
Puntuación BGG
7,1

Expansión de In the Trenches: Devil Dogs

In the Trenches: 1916

2017

Ayuda con las reglas de In the Trenches: 1916

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 90–120 min
  • 12+
  • Complejidad 3,0/5

Asistente de reglas de In the Trenches: 1916

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

In the Trenches: 1916 es una expansión de In the Trenches: Devil Dogs publicada en 2017 para 2 jugadores, con partidas de 90 a 120 minutos y a partir de 12 años. Fue diseñado por John Gorkowski y sus mecánicas principales son Hexagon Grid.

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Sobre el juego

En inglés

"He who advances vanquishes, but he who awaits the attack of the enemy perishes ingloriously. To vanquish is our desire." - Alexi Brusilov In the Trenches: 1916 is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play 1916. In the Trenches: 1916 breathes new life into Tiny Battle Publishing’s popular In the Trenches system. Delve into the gritty tactics of the Battle of the Somme and the Eastern Front’s Brusilov Offensive in SIX action-packed scenarios by esteemed designer John Gorkowski, featuring British, Canadian, German, Austro-Hungarian, Russian, and Polish forces. Lead your men through the great muddy lengths of Regina Trench, across the battle-pocked fields from La Boiselle to the Sausage Valley and through narrow lines dug in at forest’s edge at Kostiuchnowka on three beautifully rendered maps. Designed by John Gorkowski, In the Trenches enables players to game historically accurate simulations of tactical operations from the Great War. ITT challenges players to move and fight with company-level formations made of separate platoon-sized units during five minute, impulse-based turns. The historically accurate maps are scaled to 100 yards per hex. This approach recreates WWI command and control problems and inspires historically accurate play without forcing decisions. Note: The six scenarios of In the Trenches: 1916 were originally published in 2009 by Grenier Games, as part of their In the Trenches: The Lost Generation expansion. We have taken these scenarios, tweaked and polished them, and treated them to brand new artwork by Jose Ramon Faura and a full-color eight-page scenario guide. · 220 Unit Counters (yes, there are two full pages of counters) · 132 Operational Markers · Three 8.5" x 11" Maps · 1 Player Aid Card · 1 Game Turn Track · 1 Full-Color Scenario Book · 6 Scenarios Game Design: John Gorkowski Art: Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: Medium Solitaire Suitability: High

Mecánicas

Diseñadores

Editoriales

  • Tiny Battle Publishing

Preguntas y respuestas

Según el catálogo, In the Trenches: 1916 admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.