Key West
Puesto en BGG
BGG #17.788
Puntuación BGG
6,2

Key West

2010Con tecnología de BGG

Ayuda con las reglas de Key West

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 60 min
  • 12+
  • Complejidad 2,6/5

Asistente de reglas de Key West

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Key West es un juego de mesa publicado en 2010 para 3–5 jugadores, con partidas de 60 minutos y a partir de 12 años. Fue diseñado por Martin Schlegel y sus mecánicas principales son Auction / Bidding y Action Points.

Expansiones

Juegos similares

Sobre el juego

En inglés

Crystal blue seas, tropical heat and crazy nightclubs are Key West, the extreme tip of the Florida Keys and a paradise for people who enjoy a wild and thrilling existence, including people like the writer Ernest Hemingway who was attracted by more than just the sea and the bars. How will you make your way there? You might make good money with hotels, but first bridges must be built so that tourists, artists and business people of all kinds can flock to the islands. Plantations and cigar factories can show lush profits as well. Adventurers are attracted out to sea, where they dive for sunken shipwrecks and treasures. But the bottom line in Key West is that wanting everything is never a good goal. Don't get bogged down; stay cool and plan your actions like a pro. Key West is set in the 1930s and depicts the economic development of the Florida Keys. Players build hotels, maintain fruit plantations, buy cigar factories (both producing and selling), ensure that bridges are built, and search the deeps for treasure and wrecks. It features an original and surprising auction mechanism from Martin Schlegel. The game is divided into two parts: first bidding, then actions. At the beginning of each of the eight rounds, there is a offers phase, in which players bid to secure Key West cards, which represent, for example, ownership of bridges and plantations and other benefits for the subsequent actions round. Individual actions are a finite and players will need to approach them tactically. It often won't be possible to do everything one wants and what not to do an agonizing decision. Both experienced players and families will find something to like in Key West. There are seven different paths for generating victory points, but those who try to get involved everywhere won't succeed. The focus should be on three or four programs. In the next game one can try a different set. As there are thus many combinations, the intentions is that matters stay fresh for many re-playings. An Essen 2010 game. See you at spiele-idee.de Hall 4 Booth 414 Source: based on publisher blurb

Ediciones

  • Key WestdeHorst Rokitte: Ideen für Spiele2010

Diseñadores

Editoriales

  • Horst Rokitte: Ideen für Spiele

Preguntas y respuestas

Según el catálogo, Key West admite de 3 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.