Land Without End: The Barbarossa Campaign, 1941
Puesto en BGG
BGG #26.620
Puntuación BGG
5,7

Land Without End: The Barbarossa Campaign, 1941

2007

Ayuda con las reglas de Land Without End: The Barbarossa Campaign, 1941

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 12+
  • Complejidad 3,0/5

Asistente de reglas de Land Without End: The Barbarossa Campaign, 1941

Para 2 jugadores

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Land Without End: The Barbarossa Campaign, 1941 es un juego de mesa publicado en 2007 para 2 jugadores y a partir de 12 años. Fue diseñado por Ty Bomba y sus mecánicas principales son Dice Rolling, Hexagon Grid y Ratio / Combat Results Table.

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Sobre el juego

En inglés

From Decision Games website: Land Without End: The Barbarossa Campaign, 1941 is a two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. The German player is on the offensive, attempting to win the game by rapidly seizing key cities. The Soviet player is primarily on the defensive, but the situation also requires he prosecute counterattacks throughout much of the game. Game play encompasses the period that began with the Germans launching their attack on 22 June 1941, and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objectives. The game may end sooner than the historic termination time if the German player is able to advance so quickly he causes the overall political, socio-economic and military collapse of the Soviet Union. Each hexagon on the map represents approximately 20 miles (32 km) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with Axis-satellite and Soviet corps (and one army) of various types. The effects of the general air superiority enjoyed by the Germans throughout the campaign are built into the movement and combat rules. Each game turn represents one week. Players familiar with other strategic-level east front designs will note the unique aspects of LWE lie in its rules governing the treatment of supply, the capture of Moscow, and the Stalin line. Contents: Rules booklet Player Aid cards 700 Die cut counters 1 34" x 22" Map 1 Die Storage bags

Diseñadores

Editoriales

  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, Land Without End: The Barbarossa Campaign, 1941 admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.