Red Storm: Southern Flank – The Air War Over Bavaria and the Adriatic Sea, 1987

Expansión de Red Storm: The Air War Over Central Germany, 1987

Red Storm: Southern Flank – The Air War Over Bavaria and the Adriatic Sea, 1987

2026

Ayuda con las reglas de Red Storm: Southern Flank – The Air War Over Bavaria and the Adriatic Sea, 1987

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60–360 min
  • 14+

Asistente de reglas de Red Storm: Southern Flank – The Air War Over Bavaria and the Adriatic Sea, 1987

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Red Storm: Southern Flank – The Air War Over Bavaria and the Adriatic Sea, 1987 es una expansión de Red Storm: The Air War Over Central Germany, 1987 publicada en 2026 para 1–2 jugadores, con partidas de 60 a 360 minutos y a partir de 14 años. Fue diseñado por Lee Brimmicombe-Wood y Douglas Bush y sus mecánicas principales son Dice Rolling, Grid Movement y Hexagon Grid.

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Sobre el juego

En inglés

Red Storm: Southern Flank includes two full expansion modules — Red Storm: Bavaria covering southern Germany and Red Storm: Adriatic covering northern Italy and Yugoslavia. These two modules greatly expand the original Red Storm game, providing new air forces, with unique aircraft types and variants, and adding aircraft to air forces already depicted in the original game. Players deploy their forces on new maps across 50+ scenarios, including solo and campaign scenarios, confronted by new ground and naval forces — all based on the same detailed operational air warfare rules pioneered by Lee Brimmicombe-Wood’s acclaimed Downtown game system. The Red Storm: Bavaria expansion adds the air forces of France, Czechoslovakia, Hungary, and Italy to the game system. Featuring a two-map play area encompassing southern Germany and parts of western Czechoslovakia and Austria, Red Storm: Bavaria includes 22 new core scenarios, one new campaign scenario, and four new solo scenarios. From air superiority sweeps, close air support missions, deep strike raids, helicopter operations, airborne drops, and nuclear weapon attacks, this expansion delivers true “meat and potatoes” Red Storm action, with the new combatants and forces fighting over the rugged Bavarian battlefield. The Red Storm: Adriatic expansion takes the air war to a unique and rarely simulated theater. While the main combatants are the air forces of Italy, the United States, and the Soviet Union, the expansion also adds the air forces of Spain and Yugoslavia to the Red Storm game system. As a mixed air and maritime theater, the expansion provides all the rules and counters needed for scenarios involving NATO and Yugoslav naval forces operating in the northern Adriatic, including the naval air elements of the Italian, French, Yugoslavian, and Spanish navies. Red Storm: Adriatic provides another 22 core scenarios, a campaign scenario, and four solo scenarios covering the operations in this area, including air superiority sweeps, long-range strikes, airborne operations, convoy raids, amphibious assault support, close air support missions, and more. Important: Play of the expansions requires ownership of the original Red Storm: The Air War over Central Germany, 1987 game. All other rules, counters, charts, and materials needed for play are provided, including the full set of naval rules and counters first introduced in Red Storm: Baltic Approaches. In total, Red Storm: Southern Flank adds 54 new scenarios, four maps, 560 new counters, and many new aircraft and data charts to further explore a potential air war in 1987 between NATO and the Warsaw Pact. Components: Two 34” x 22” Maps, printed front (RS: Bavaria) and back (RS: Adriatic) Two Countersheets Two 8.5” x 11” Small Cards Four 11” x 17” Large Cards Four Booklets One 8.5” x 11” Naval Log Sheet Pad Two 10-sided Dice One 6-sided Die One 2" Box -description from publisher's website

Preguntas y respuestas

Según el catálogo, Red Storm: Southern Flank – The Air War Over Bavaria and the Adriatic Sea, 1987 admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.