
- Puesto en BGG
- BGG #31.222
- Puntuación BGG
- 3,0
420
- 2 jugadores
- 5 min
- Complejidad 1,0/5
- 2025

Ayuda con las reglas de Run Buster
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

Para 2 jugadores
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Run Buster es un juego de mesa publicado en 2025 para 2 jugadores, con partidas de 10 a 20 minutos y a partir de 5 años. Fue diseñado por Mark Steere y sus mecánicas principales son Hand Management, Take That y Dice Rolling.
En inglés
Two players, Red and Blue, sit across from each other at an initially cleared table. They each begin with a dice cup containing six dice of their own color. Definitions Straight: Collection of one or more dice, numbered sequentially, such as (2, 3, 4), (3, 4, 5, 6), and (1). [A straight is always as long as it can be. It’s never a sub-straight of a longer straight.] Full straight: (1, 2, 3, 4, 5, 6) Complement (or Run Buster): The set of dice which, when combined with a non-full straight, completes a full straight. For example, the complement of (2, 3, 4) is (1, 5, 6). Play Starting with Red, players take turns rolling their dice, one roll per turn, and adding some of their newly rolled dice into their own hand (if they can. See below.) Players sometimes kill their opponent's hand. To win, your hand must be a full straight. It's possible to win on your first turn, with a probability of 1.54%, or about 1 in 65 plays. Red's first turn Red rolls the dice in his cup, and, selecting from his rolled dice, forms his hand. His hand must consist of exactly one straight. [Hands are always comprised of exactly one straight.] For example, if Red rolls (2, 2, 4, 5, 5, 6), his hand option are (2), (4), (4, 5), (4, 5, 6), (5), (5, 6), and (6). After forming his hand, Red must deposit his remaining dice back into his cup, concluding his turn. Blue's first turn Blue rolls the dice in his cup. If Blue's rolled dice contain the complement of Red's straight, Blue must remove Red's hand from the table and drop it into Red's cup. For example, if Red's hand is (1, 2, 3, 4), and Blue rolls (1, 3, 3, 5, 6, 6), Blue's roll contains (5, 6), which is the complement of Red's (1, 2, 3, 4). Blue must then place Red's hand in Red's cup. Then Blue (whether or not he killed Red’s hand), selecting from his rolled dice, forms his own hand, consisting of exactly one straight. In this example, from his (1, 3, 3, 5, 6, 6), Blue’s hand options are (1), (3), (5), (5, 6), and (6). Blue must then put his remaining dice back in his cup, concluding his turn. All remaining turns Begin your turn by rolling the dice in your cup. If your newly rolled dice contain the complement of your opponent's straight, you must remove his hand from the table and deposit it in his cup, as described above. Then (whether or not you've killed your opponent's hand) you must extend your straight with at least one of your newly rolled dice, if you can. For example, say your hand is (4, 5) and you've rolled (3, 4, 4, 6). Your new, extended straight options are (3, 4, 5), (3, 4, 5, 6), and (4, 5, 6). But say that, instead, you've rolled (1, 2, 4, 5). In this case, there's no way to extend your (4, 5) straight. As always, put your remaining dice back in your cup, concluding your turn. Variants Monocolor: Each player must have their own hand, but not necessarily their own color. All of the dice can be standard white dice with black pips for example. Just try to keep the hands separated if they're all the same color. Multiplayer: Run Buster can actually accommodate any number of players. Remove all of your opponents’ hands for which you have complements in your newly rolled dice. Randomly choose Player 1 and proceed clockwise. In successive rounds, the new Player 1 is to the left of the previous Player 1. The round winners drop out, one by one, and the last remaining player buys the next round of drinks. Design notes The challenge was to design a simple dice game with a certain symmetry: Six faces on a die, six dice, and a goal of six different numbers. It took me a few weeks of trance-like concentration. Inventing concepts. Morphing and recombining them. Eventually the solution came together in the form of this very satisfying mechanism.
Según el catálogo, Run Buster admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.
La duración indicada para Run Buster es de 10 a 20 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Run Buster a partir de 5 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Run Buster pertenece a estas categorías: Dice. Sus mecánicas principales son Hand Management, Take That y Dice Rolling. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Run Buster son: Mark Steere. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Run Buster como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.