Summoner Wars: Grungor's Charge Reinforcement Pack
Puntuación BGG
7,9

Expansión de Summoner Wars

Summoner Wars: Grungor's Charge Reinforcement Pack

2010

Ayuda con las reglas de Summoner Wars: Grungor's Charge Reinforcement Pack

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 30 min
  • 9+
  • Complejidad 2,5/5

Asistente de reglas de Summoner Wars: Grungor's Charge Reinforcement Pack

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Summoner Wars: Grungor's Charge Reinforcement Pack es una expansión de Summoner Wars publicada en 2010 para 2–4 jugadores, con partidas de 30 minutos y a partir de 9 años. Fue diseñado por Colby Dauch y sus mecánicas principales son Variable Player Powers, Hand Management y Dice Rolling.

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Sobre el juego

En inglés

Bloodshed in the Mountains Oldin of the Guild Dwarves has called for aid, and his brethren have answered! The headstrong champion Grungor has arrived. He is always eager to rush into battle, and he has brought with him the priest Tordok who uses defensive runes to protect his fellow Dwarves. Joining them is the vicious fighter Halvor, who would gladly sacrifice himself to land a killing blow on an enemy soldier. These mighty champions are followed by the stoutest of Dwarf warriors known as Guardsmen, whose armor lets them shrug off blows that would fell ordinary folk. And the Dwarves have not stopped there - joining the fray are ancient siege weapons. Dwarven Ballistas are stronger than those employed by other folk - they fire bolts that can punch straight through solid stone! But the Cave Goblin Sneeks has not been idle. He too has drafted new troops to his cause including the opportunistic champions Reeker and Krag, and the frighteningly strange shaman known as Scagg. Strange cries fill the air as Beast Riders swarm from their mountain dens. These Goblins ride strange creatures into battle, quickly overrunning the enemy. Goblin Climbers appear at the highest mountain ridges, firing their bows as they advance. These warriors care little for fortifications, scaling the strongest of walls with ease. And as the Dwarves and Goblins prepare to escalate their ancient war, even stranger warriors appear on the field of battle! The mercenary champion Malevolence offers her magic blade to the highest bidder, and the plague-ridden Vermin will fight for any army that will brave their diseased presence. This reinforcement pack is the perfect addition to your Guild Dwarves vs. Cave Goblins starter set, allowing you to bring new troops to the War for Itharia, and experience the excitement of deck construction. Grungor´s Charge Includes: - 32 Cards Guild Dwarves •1 Grungor - Champion •1 Halvor - Champion •1 Tordok - Champion •5 Guardsmen - Common •5 Ballistas - Common Cave Goblins •1 Reeker - Champion •1 Krag - Champion •1 Scagg - Champion •5 Beast Riders - Common •5 Climbers - Common Mercenaries •1 Malevolence - Champion •5 Vermin - Common

Diseñadores

Editoriales

  • Raven Distribution
  • Wargames Club Publishing
  • Galápagos Jogos
  • Cube Factory of Ideas
  • Plaid Hat Games

Preguntas y respuestas

Según el catálogo, Summoner Wars: Grungor's Charge Reinforcement Pack admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.