Tank Duel: Campaign System
Puntuación BGG
9,4

Expansión de Tank Duel: Enemy in the Crosshairs

Tank Duel: Campaign System

2025

Ayuda con las reglas de Tank Duel: Campaign System

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–8 jugadores
  • 60–180 min
  • 12+

Asistente de reglas de Tank Duel: Campaign System

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Tank Duel: Campaign System es una expansión de Tank Duel: Enemy in the Crosshairs publicada en 2025 para 1–8 jugadores, con partidas de 60 a 180 minutos y a partir de 12 años. Fue diseñado por Paul O'Connor y sus mecánicas principales son Scenario / Mission / Campaign Game.

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Sobre el juego

En inglés

Tank Duel: Enemy in the Crosshairs is a great game. One of the best parts of the game come from the narrative that each game builds. The heroic crew who comes through in spite of the odds. The rush of scoring a hit. The drama of watching your last APCR round bounce off a KV-1’s armor and wondering what to do next. But the narrative from the game leads you to wonder about the bigger story. What did your crushing victory (or defeat) mean in the larger scheme of things? What did the heroic crew do in the next game? Could you reverse your crushing defeat in the next game? Each game is a blip on an otherwise blank screen. These rules fill in the blank parts of the screen and give a better understanding of what your victory or defeat means within the context of a campaign in the European theater of World War II. At its heart, the campaign system is a toolkit that generates interesting and balanced games of Tank Duel. It can be used in many different ways. On the light end of the spectrum, players can use information from the campaigns to play a standard game of Tank Duel using tanks from the time of a campaign with minimal additional rules. On the other end of the spectrum, each side will design a battle group from the units available at the time of the campaign and lead them against their opponent in a series of Tank Duel games that roughly model the historical situation, that optionally include terrain and weather. The battle group will move between objectives and receive reinforcements at the end of each strategic game turn to replace losses. The results of earlier games will influence later decisions in the campaign and may lead to battlefield promotions (improved tank crew quality). The campaign also includes rules (but not boards) for the following additional tanks: T-34/76 M41 PzKpfW IV AUSf. H Valentine Mk.IX Valentine Mk.X Crusader Mk.III All campaigns support solitaire play through an expanded version of the Robata. —description from the publisher

Diseñadores

Editoriales

  • (Self-Published)

Preguntas y respuestas

Según el catálogo, Tank Duel: Campaign System admite de 1 a 8 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.