The Hardest Days
Puesto en BGG
BGG #14.043
Puntuación BGG
7,6

The Hardest Days

2011

Ayuda con las reglas de The Hardest Days

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1 jugador
  • 240 min
  • 12+
  • Complejidad 2,2/5

Asistente de reglas de The Hardest Days

Para 1 jugador

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

The Hardest Days es un juego de mesa publicado en 2011 para 1 jugador, con partidas de 240 minutos y a partir de 12 años. Fue diseñado por John H. Butterfield y sus mecánicas principales son Area Movement, Dice Rolling y Hexagon Grid.

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Sobre el juego

En inglés

The Hardest Days, designed by John Butterfield, is a purpose-designed solitaire wargame of intermediate complexity covering five critical days in the Battle of Britain, the five days that saw the heaviest air action in the sky over England in the summer of 1940. Each of those days is presented as its own scenario. THD puts you in control of British Fighter Command, responding to air raids launched by the Luftwaffe, which is controlled by the game system. Each one-day scenario represents up to 14 hours during which the Luftwaffe launches raids against targets in southern England, defended by the squadrons of RAF Fighter Command. German raids include bomber Gruppen (groups), attempting to hit specific targets, and fighter groups protecting those bombers and attacking British fighter squadrons. The German goal is twofold: inflict damage on targets and destroy squadrons to gain air superiority in preparation for the invasion of England. The game system controls German strategy and tactics. You use your fighter squadrons to respond to the raids in an attempt to destroy or turn back the raiders and prevent their effective bombing of their targets, while minimizing your own fighter losses. Your fighter squadrons and German fighter groups may participate in several raids in a given day, while German bombers, flying from distant bases, participate in only one raid per day. To track the passage of time, as measured by the sequencing of raids and the turnaround of squadrons and groups during each “Raid Day,” the action is divided into seven two-hour time segments, from 0600 to 1800 hours, inclusive. One inch on the area map equals 10 miles. British squadrons are composed of 10 to 15 aircraft. German groups possess 20 to 30 aircraft. Each time segment represents two hours. Each Air Action Phase represents 10 minutes. The turn sequence is as follows. I. Raid Approach Phase 1. Raid Region Determination 2. RAF Patrol 3. Raid Effort & Coast Crossing 4. British Detection II. Air Action Phase 1. Interception & Combat 2. Targeting & Bombing 3. Raid Movement 4. Squadron Movement III. Airfield Operations Phase 1. German Recovery 2. Time Advance 3. German Fighter Turnaround 4. Squadron Turnaround 5. Return to the Raid Approach Phase Components: One 22" x 34" map & 176 counters Magazine: World at War #19

Editoriales

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, The Hardest Days admite 1 jugador. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.