The Three Days of Gettysburg (Second Edition)
Puesto en BGG
BGG #14.089
Puntuación BGG
7,3

The Three Days of Gettysburg (Second Edition)

2000

Ayuda con las reglas de The Three Days of Gettysburg (Second Edition)

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 360 min
  • 12+
  • Complejidad 3,9/5

Para 2 jugadores

Asistente de reglas de The Three Days of Gettysburg (Second Edition)

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

The Three Days of Gettysburg (Second Edition) es un juego de mesa publicado en 2000 para 2 jugadores, con partidas de 360 minutos y a partir de 12 años. Fue diseñado por Richard H. Berg y sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation.

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Sobre el juego

En inglés

The Three DoG Update kit includes this scenario book, the GBACW v4.3 Rules Book, all new and necessary counters (1 1/2 countersheets), three new maps and all charts and tables. Second edition maps entirely replaced first edition maps. Drawn by Joe Youst. New counters are markers only, mostly Command. Charts: *Turn Track/Activation Markers boxes *Charts & tables (4 pages) *Orders chart-Stacking charts-Non phasing eligibility/Explanation of Random events (2 pages) *Union Reinforcement list (2 pages) *Confederate Reinforcement list (2 pages) *Union Holding box *Confederate Holding box (from Scenario book and user's description) Set in the three most important days of the battle for Gettysburg, this huge game is extremely detailed. As well as the normal terrain features you'd expect (clear, woods, hills, rivers, roads), the map features different kinds of roads, varying elevations, differing slopes on the hex edges, and differing levels of human habitation (buildings that might get in the way). There are several different kinds of units - not just infantry, cavalry, and artillery, but different types of them. About 8 different kinds of artillery and infantry, with varying levels of performance. Units have a morale rating, which determines how much fire they can face before likely becoming demoralized, and some units are green. Units have varying amounts of troops in them, and the scale is small enough that some units can be deployed to take up 2 hexes when marching or in line formation. (One unit is big enough to take up THREE hexes when fully deployed!) The level of detail is at first staggering, but once you've invested the time to learn the rules, the game flows by very rapidly. However, this is NOT a quick game! This is something you devote a weekend or two to, and a big table. (user's description)

Preguntas y respuestas

Según el catálogo, The Three Days of Gettysburg (Second Edition) admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.