
- Puesto en BGG
- BGG #22.557
- Puntuación BGG
- 6,1
L'Attaque
- 2 jugadores
- 20 min
- Complejidad 1,3/5
- 1909
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1932
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Para 2 jugadores
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Tri-Tactics es un juego de mesa publicado en 1932 para 2 jugadores, con partidas de 240 minutos y a partir de 12 años. Fue diseñado por Hermance Edan y Harry Gibson y sus mecánicas principales son Secret Unit Deployment.
En inglés
Popular and intriguing military air, sea and ground forces tactics game TRI-TACTICS by Harry Gibson History: This board game was launched in 1935 by Gibsons aiming to provide an amalgamation of three other tactical board games: - L'Attaque (1909) - the U.K. rights were acquired by Gibsons in 1925. - Dover Patrol (1911) - Aviation: The Aerial Tactics Game of Attack and Defence (1925) All of these Gibsons games, marketed at the time as Series: The Big Four (Gibsons), predate Stratego (1942) by Jumbo which shares many similar aspects of play, but is now much more well known. Gameplay: The game is played on a special 12x12 board which illustrates land and sea spaces equally for each side, and each with two special squares, an HQ and a Lake containing a Naval Base. Two players, one RED, the other BLACK, command combined Navy, Airforce and Army forces, with a total of 112 prices, each player starting with 56, comprising the following: Infantry 5 Battalions - rank 1 4 Brigades - rank 2 3 Divisions - rank 3 2 Army Corps - rank 4 1 Army - rank 5 Artillery 5 Anti-Aircraft gun - rank AA 4 Field Artillery - rank FA 3 Heavy Artillery - rank HA Naval Force 4 Destoryers - rank 1 3 Cruisers - rank 2 2 Battleships - rank 3 1 Aircraft Carrier - rank 4 1 Submarine - rank SM 4 Flying Boats - rank FB Air Force 4 Reconnaissance Planes - rank 1 3 Bombers - rank 2 2 Two-Seat Fighters - rank 3 Auxiliary 8 Searchlights - rank SL At the beginning of game, these 56 pieces are placed by a player to occupy the first 5 rows of one side (but not on the HQ or Lake), with the other player doing likewise with their 56 on the opposite side’s 5 rows. This leaves two whole rows in the centre of the board empty, as well as the HQ, Lake, and 2 other squares between the two forces facing each other. All types and ranks of the pieces are hidden at the beginning of the game The object of the game is to occupy the opponent’s HQ with an Infantry piece, or the Lake with a Naval piece (not including the FB), which must approach via the river. The players draw lots to decide who commences play, by moving one piece, and thereafter play alternates between the players, by moving one piece per turn. All pieces can move one square at a time, forwards, backwards or sideways, with the exception of the Searchlight which can move multiple squares in a single direction (but only when attacking), as long as the squares are unoccupied. To attack, a player must move a piece adjacent to an opponent’s piece and announce ‘Attack’. They may choose not to, in which case they state ‘No Attack’. In that case, the opponent cannot on their turn attack that adjacent piece without first moving another of his pieces. The two adjacent pieces of each player are then revealed. The attacks are resolved by consulting the Value Table; as a general rule, the highest rank wins, but there are various combinations that apply, particularly when comparing land, sea and air pieces on land, sea or over a coastline. If successful, the attacker remains where they are, and the defender’s square becomes empty as the defender’s piece is removed. If the attacker loses, their piece is removed, and the defender’s piece remains where it is. If the pieces are the same rank, both are removed. It is allowed to place Land pieces on the sea and Naval pieces on the land, but with the risk that when attacked, any such piece found to be operating ‘out of their element’ will immediately forfeit and removed. Excluded from this rule is the FB as well as all Air Force pieces and the Searchlights. The River is a special area which is classified as Land or Sea depending on which piece is occupying it. When a Naval piece does so, the square is designated Sea, and when a Land price occupies it, then it is classified as Land. On the rest of the board, where land and sea meet, then the spaces are classified as Sea or Land depending on which is in the majority. The coastline in each case separates these defined areas of Land and Sea. Should there be an attack between a Ship and a Land piece over a coastline, the attacker is forfeit, except for HA and AA when the ordinary ruling applies. Also, Bombers and FB destroy Infantry and FA. The HQ and Lake must not be occupied but a piece may be move over these squares in consecutive turns or else be forfeit. Only Ships (not FB) may attack and capture the Lake, and to do so must move up the River (it cannot capture the Lake by entering via Land, or then it must exit via the river to sea); in doing so, in this special case it captures all Land pieces in attacks, except HA. Similarly, only Infantary pieces (not Artillery) may attack and capture the HQ. Similar to: L'Attaque Dover Patrol Aviation: The Aerial Tactics Game of Attack and Defence Stratego
Según el catálogo, Tri-Tactics admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.
La duración indicada para Tri-Tactics es de 240 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Tri-Tactics a partir de 12 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Tri-Tactics tiene una puntuación de complejidad de 2,5 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego algo ligero. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Tri-Tactics pertenece a estas categorías: Wargame y World War II. Sus mecánicas principales son Secret Unit Deployment. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Tri-Tactics son: Hermance Edan y Harry Gibson. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Tri-Tactics como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.