Warring Kingdom
Puesto en BGG
BGG #21.225
Puntuación BGG
7,4

Warring Kingdom

2014

Ayuda con las reglas de Warring Kingdom

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 45 min
  • 13+
  • Complejidad 3,0/5

Para 2 jugadores

Asistente de reglas de Warring Kingdom

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Warring Kingdom es un juego de mesa publicado en 2014 para 2–4 jugadores, con partidas de 45 minutos y a partir de 13 años. Fue diseñado por Harry Gao y sus mecánicas principales son Hand Management, Dice Rolling y Deck, Bag, and Pool Building.

Expansiones

Juegos similares

Sobre el juego

En inglés

After the death of King Thorne, chaos spread as the lords of the realm battled each other for the supremacy over the land. Warring Kingdom is an ancient themed card game in which players seek to amass a formidable army and crash his peers. The players must visit the slave traders and traveling merchants to create his own city, while plotting to overrun his neighbor's. There are four merchants to choose from, each one with diverse goods of his specialty: 1) Civilians 2) Soldiers 3) Weapons 4) Items Each player has a playing area of 2 rows of 5 cards. The castle is located behind the last row, in the center. Players can deploy up to 10 units into these spaces. Each turn, a player goes through the following phases: 1. Act 2. Deploy 3. Attack 4. Pay 5. Buy 6. Discard and Draw In these phases, a player 1) can choose one action allowance and can execute any one card with an action on it, 2) can choose to deploy a unit onto his board to improve defense and/or economy, 3) can choose to attack another player to cripple their board or even to win the game by destroying their castle, 4) must pay the upkeep cost of all cards currently on his board, 5) can use the remaining income for the turn to visit a traveling merchant and buy more advanced units, items or weapons, and finally 6) must discard his entire hand and draw a new one. The combat stage of the game occurs when a player attacks, and the two players at war will have 5 fronts lined up, with a dice driven mechanic to determine which units will attack. While wars are often unpredictable, a poorly equipped militia would never stand up to an elite force! The constant threat of attack means every player must balance their military needs with their economic ones, fielding an army that's large enough to fend off attackers, yet small enough to avoid draining the economy.

Preguntas y respuestas

Según el catálogo, Warring Kingdom admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.