1940: What If Germany Went East?
Rang BGG
BGG #22 252
Note BGG
6,4

1940: What If Germany Went East?

2010

Aide aux règles de 1940: What If Germany Went East?

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 240 min
  • 12+
  • Complexité 2,0/5

Pour 2 joueurs

Assistant de règles pour 1940: What If Germany Went East?

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Les réponses viennent du livret officiel, avec la page à vérifier.

1940: What If Germany Went East? est un jeu de société sorti en 2010 pour 2 à 4 joueurs, avec des parties de 240 minutes et à partir de 12 ans. Il a été conçu par Ty Bomba et ses principales mécaniques sont Hexagon Grid, Simulation et Ratio / Combat Results Table.

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À propos du jeu

En anglais

The conjectured departure from the historic timeline that resulted in this alternative history wargame is assumed to have taken place in mid-September 1939. At that time, as his forces are completing the conquest of Poland, Hitler receives a flash of intuition. That is, he can’t help but notice the strategic paralysis of the Anglo-French, who do nothing to try to prevent the downfall of their fast-disappearing eastern ally Poland. From that he concludes it would be a waste of time to redeploy the Wehrmacht to the western front in 1940. He tells his generals: “The time will never be better to destroy the Bolshevik power than in the coming year. We will continue to have nothing to fear in the west. The British and French simply do not want war; they are afraid of it. Once we’ve taken Moscow, we’ll take Paris and London by telephone.” Accordingly, he also tells his foreign minister to drop all negotiations aimed at revising the original territorial split set out in the accords with the USSR the previous month. Most importantly, Lithuania, originally in the German “sphere of interest,” is not traded for a further slice of Polish territory. All of which has resulted in this low-complexity, strategic-level, alternative history wargame. In it, two to four players can investigate the possibilities inherent in a changed German strategy for 1940. The West Front map is scaled at 16 miles per hexagon. The Eastern Front map is scaled at 25 miles per hex. All Soviet units are armies; all other forces in the game are corps. Each game turn on both maps equals half a month. This game can be played by two, three or four. If two play, one commands the Germans, while the other commands both the Anglo-French and Soviets. If played by three, one player commands the Germans, one player commands the Anglo-French, and the third commands the Soviets. If four play, one player commands the Germans on the west map; the second commands the Germans on the east map; the third commands the Soviets, and the fourth commands the Anglo-French. The rules contain some 17,000 words, which means experienced players can finish it in about four hours. Rules cover such things as: neutrals, fog of war, airpower, 7th Flieger Corps, Soviet 1st Shock Army, fortifications, and more. The turn sequence is as follows. German Player Turn A. German Airpower & Strategic Transfer Phase B. German West Front Movement Phase C. German West Front Combat Phase D. German East Front Movement or Combat Phase E. German East Front Combat or Movement Phase F. German Replacement Phase G. German Moscow-Capture Resolution Phase H. German Terminal Supply Check Phase Soviet Player Turn A. Soviet Movement Phase B. Soviet Combat Phase C. Soviet Grand-Strategy Phase 1. Resolve Far East Front 2. Resolve Arctic Front 3. Resolve Southwest Front D. Soviet Terminal Supply Check Phase E. Soviet Reinforcement & Replacement Placement Phase Anglo-French Player Turn A. Anglo-French Armor Doctrine Phase B. Anglo-French Movement Phase C. Anglo-French Combat Phase D. Anglo-French Terminal Supply Check Phase E. Anglo-French Replacement Phase

Auteurs

Éditeurs

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Decision Games (I)

Questions et réponses

Selon le catalogue, 1940: What If Germany Went East? se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.