"Almost a Miracle!": The Revolutionary War in the North
Rang BGG
BGG #19 617
Note BGG
7,4

"Almost a Miracle!": The Revolutionary War in the North

2020

Aide aux règles de "Almost a Miracle!": The Revolutionary War in the North

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 180–460 min
  • 14+
  • Complexité 3,0/5

Assistant de règles pour "Almost a Miracle!": The Revolutionary War in the North

Pour 2 joueurs

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"Almost a Miracle!": The Revolutionary War in the North est un jeu de société sorti en 2020 pour 2 joueurs, avec des parties de 180 à 460 minutes et à partir de 14 ans. Il a été conçu par Mike Joslyn et David Jones (III) et ses principales mécaniques sont Area Movement, Dice Rolling et Simulation.

Extensions

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À propos du jeu

En anglais

Publisher's blurb: When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle." Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation? The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec. Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation. The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer. Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory. —decription from the publisher Designed by David Jones, after Mike Joslyn. Graphics by Mark Mahaffey, after Craig Grando. Developed by Lembit Tohver. This game was published in issue no.51 of "Against the Odds" magazine.

Questions et réponses

Selon le catalogue, "Almost a Miracle!": The Revolutionary War in the North se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.