Automania: The Game of the Motor Giants
Rang BGG
BGG #20 251
Note BGG
6,0

Automania: The Game of the Motor Giants

1991

Aide aux règles de Automania: The Game of the Motor Giants

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 4–6 joueurs
  • 60 min
  • 13+
  • Complexité 1,9/5

Assistant de règles pour Automania: The Game of the Motor Giants

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Automania: The Game of the Motor Giants est un jeu de société sorti en 1991 pour 4 à 6 joueurs, avec des parties de 60 minutes et à partir de 13 ans. Il a été conçu par Ian Livingstone et ses principales mécaniques sont Secret Unit Deployment et Commodity Speculation.

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À propos du jeu

En anglais

Automania, The Game Of The Motor Giants, was Ian Livingstone's second self-produced game, after Boomtown, in a limited edition of 1000. The board is a simple scoring track and large flags for each country. Players have nice wooden car shaped pieces in six colors and a larger car to score with. There is a numbered deck of 56 Market Cards in English and German which affect the game each round. Players use a Record Sheet and the rules are in English and German. Players represent national car manufacturers trying to export cars to six other countries. Combining the placing some export cars in the markets on the board and secretly noting the remaining export cars on your Record Sheet, players also assign advertising budgets to the markets. Each market has a export limit that it can accept and the cars go for a fixed price in each market, so whoever spends more money on advertising gets to sell their cars first. But before revealing the spending, players play one of their Market Cards, which affect the Market in various ways (e.g. 36 - Car of the Year, Sweden will sell all its cars in the USA). After the market is reorganized, players then determine what cars are actually sold and how much Sales Revenue they have earned. Then subtract costs from sales to give profit. For each $10,000 profit you earn, you move your scoring marker one space on the scoring track. First round the track wins. Reportedly a fun game, it drew some criticism in Sumo for the imbalance caused by the Market Cards. The designer replied and suggested which cards might stand removing (7 to 17, 26, 27 and 35). Ian's reply is on the Game Cabinet and makes interesting reading today.

Questions et réponses

Selon le catalogue, Automania: The Game of the Motor Giants se joue de 4 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.