Conquest of the Pacific
Note BGG
6,8

Extension de Axis & Allies

Conquest of the Pacific

2000

Aide aux règles de Conquest of the Pacific

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 180 min
  • 12+
  • Complexité 2,5/5

Assistant de règles pour Conquest of the Pacific

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Conquest of the Pacific est une extension de Axis & Allies sortie en 2000 pour 2 joueurs, avec des parties de 180 minutes et à partir de 12 ans. Il a été conçu par Russ Rupe, Kyle Battle et Ken Griffin et ses principales mécaniques sont Area Movement et Dice Rolling.

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À propos du jeu

En anglais

Conquest of the Pacific is just that, a naval contest between unit rich, production poor Japan and unit poor, production rich America. The game does not include Asia. It is strictly a series of naval and island hopping maneuvering and battles fought in the Pacific. We always wanted to play with the boats more in A&A, but we also wanted to win. The boats and planes are so expensive that no one can really afford to wage much sea war after the first turn or two in A&A. Enter Conquest of the Pacific. Both sides face daunting tasks. Japan has a huge fleet, but has a lot of islands it needs to conquer to win, and ends up being so far away from its supply lines that it usually can't defend everything while still being able to challenge the growing American fleet. America starts the war far from a state of readiness, but its huge economic advantage helps make up for it. The front is close to the US, so supply lines are short, but the Japanese fleet is usually much larger if it can consolidate. This makes for some interesting cat and mouse maneuvering and epic sea battles. Planes take a large role in Conquest of the Pacific as they are able to: 1. land and take off from islands without it costing a movement point because the island and the sea zone(s) surrounding/adjacent to the island are considered the same zone. 2. project their defensive power one sea zone away from their island base zone during the opponent's combat phase. 3. defensively scramble to attack anything entering their zones of projected power during the opponent's turn on the combat movement and non-combat movement phases. 4. escort other units to protect them from defensive scramblers. Battleships and Destroyers may bombard every round during an invasion, or once per turn without a land invasion. Battleships and Carriers take two hits to kill and can be repaired at several ports on the map. And, be on the lookout for the Japanese SuperBattleship, the Yamato. It attacks, defends, and bombards at a 5 and takes 3 hits to kill, ouch! It really is fun to get to play with all the expensive pieces!

Questions et réponses

Selon le catalogue, Conquest of the Pacific se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.