Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss
Note BGG
8,4

Extension de Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

2020

Aide aux règles de Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–5 joueurs
  • 60–90 min
  • 14+

Assistant de règles pour Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss est une extension de Dark Rituals: Malleus Maleficarum sortie en 2020 pour 2 à 5 joueurs, avec des parties de 60 à 90 minutes et à partir de 14 ans. Il a été conçu par Filippo Chirico et ses principales mécaniques sont Area Movement, Dice Rolling et Modular Board.

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À propos du jeu

En anglais

Dark Rituals: Prisoners of Neemoss is a mini-expansion that contains everything you need to add a new Witch and her Minions to all your games. 7 highly detailed plastic miniatures o 1 Girtiya o 6 Chained · Large Girtiya ID Sheet · Chained ID Card · Grimoire · 5 Witchcraft Cards Girtiya paced the length of her cell, at least as far as she could go before her chains stopped her dead. Turning, she paced again in the opposite direction. She could see the deep grooves she had worn in the cracked flagstone floor. How long had she been here, walking back and forth? Two hundred years? Two hundred and fifty? As she thought about her punishment, her tension rose, making her grind her teeth against her gag. If only she could wear through the Demon hide strap stuffed in her mouth as easily as her feet wore down the floor. The muzzle muted her powers, without it she could easily break out of here. Those were the terms of her imprisonment. She was stuck here, listening to the others moan and whine, until she could break free. Thinking about the havoc she would cause when she got out. What a pleasure it would be to feel the energy of Neemoss leaping from her fingers once again. With a slow breath, she calmed her mind. Focus on the power, not on the words. If she could only reach the energy around her without speaking the phrases her demon-god taught her. She stared at her chain’s anchors on the walls one more time, another breath and she closed her eyes. The anchors shattered. She stared, wide-eyed for a moment, then she concentrated on each of her fellow captives one by one, their bodies turning to dust and ash. Her sentence was over! Girtiya allowed herself a moment of triumph as she stared at the heavy wooden door, knowing it was no match for her new magic. But before she could splinter the barrier, it dissolved as a swirling mist swept into the room, sucking her into the Conjunction. It seemed like Girtiya would not be roaming free in Neemoss after all. —description from the publisher

Questions et réponses

Selon le catalogue, Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss se joue de 2 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.