Dragon vs Bear: China vs Russia in the 21st Century
Rang BGG
BGG #19 998
Note BGG
6,7

Dragon vs Bear: China vs Russia in the 21st Century

2014

Aide aux règles de Dragon vs Bear: China vs Russia in the 21st Century

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–3 joueurs
  • Complexité 3,2/5

Assistant de règles pour Dragon vs Bear: China vs Russia in the 21st Century

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Dragon vs Bear: China vs Russia in the 21st Century est un jeu de société sorti en 2014 pour 1 à 3 joueurs. Il a été conçu par Joseph Miranda et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

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À propos du jeu

En anglais

Modern War #12, Mar-Apr 2014 Dragon vs Bear: China vs Russia in the 21st Century is a wargame based on the premise that the People’s Republic of China and the Russian Federation go to war sometime in the twenty-first century. The game is an update of SPI’s East Is Red game, specifically showing the developments in warfare that have occurred in the intervening decades, and projected out to the near future. Both side’s armed forces are smaller than they were during the Cold War, but have access to modern high-tech weapons and tactics, termed in the game as Hyperwar. Dragon vs Bear: China vs Russia in the 21st Century is operational level with two players: One for China and one for Russia. It puts players in the position of having to utilize the full spectrum of military operations, which also include weapons of mass destruction. The game is played in scenarios, each postulating different reasons for the war, as well as different levels of mobilization. You win by defeating the enemy and gaining national objectives. The game emphasizes land and airpower. Naval warfare is factored out on the premise that the Chinese and Russian navies would cancel each other out for the period that the game scenarios covered. Conventional land and airpower are treated in a generally similar manner. This is in part because of the lack of sophisticated higher level airpower doctrines in the Chinese and Russian armed forces, but also because of the range and lethality of modern munitions: firepower is going to be the same whether delivered by a multiple rocket launcher system, an attack helicopter, or a jet bomber. The real difference will come in with the application of Hyperwar capabilities. Hyperwar is inherent in certain unit types, and can be assigned to others via Hyperwar strikes.

Questions et réponses

Selon le catalogue, Dragon vs Bear: China vs Russia in the 21st Century se joue de 1 à 3 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.