Fate of the Elder Gods
Rang BGG
BGG #3 045
Note BGG
7,2

Fate of the Elder Gods

2017

Aide aux règles de Fate of the Elder Gods

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–4 joueurs
  • 30–90 min
  • 13+
  • Complexité 2,8/5

Pour 1 joueur

Assistant de règles pour Fate of the Elder Gods

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Fate of the Elder Gods est un jeu de société sorti en 2017 pour 1 à 4 joueurs, avec des parties de 30 à 90 minutes et à partir de 13 ans. Il a été conçu par Darrell Louder, Richard Launius et Christopher Kirkman et ses principales mécaniques sont Variable Player Powers, Hand Management et Take That.

Extensions

Jeux similaires

À propos du jeu

En anglais

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late! During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power. As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over! If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, "win" is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.

Questions et réponses

Selon le catalogue, Fate of the Elder Gods se joue de 1 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.