Front Toward Enemy
Rang BGG
BGG #11 669
Note BGG
7,5

Front Toward Enemy

2019

Aide aux règles de Front Toward Enemy

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 60–180 min
  • Complexité 2,8/5

Pour 2 joueurs

Assistant de règles pour Front Toward Enemy

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Front Toward Enemy est un jeu de société sorti en 2019 pour 2 joueurs et avec des parties de 60 à 180 minutes. Il a été conçu par Joe Chacon et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Events.

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À propos du jeu

En anglais

Three years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat. FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others. Rules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment. FRONT TOWARD ENEMY puts you in the middle of the toughest fighting of the longest war of the 20th Century. FRONT TOWARD ENEMY contains: three countersheets (5/8") two unmounted mapsheets (22" x 34") one rulebook (20 pages, color) two Combat Results Tables/Terrain Effects Charts (color) one Helicopter Table (color) four scenario cards (color) two d10 & one d6 one box & lid FRONT TOWARD ENEMY scales: each turn is approximately 5 minutes each hex is approximately 50 meters across counters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles Additional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances Designer: Joe Chacon Developer: Nick Richardson Map Art: Jordan Worley Counter Art: Nicolás Eskubi (from MMP website)

Questions et réponses

Selon le catalogue, Front Toward Enemy se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.